Archive for the ‘Atlantica’ Category

If you haven’t done it, read part one first.

So, fighting in Atlantica, how is it like? At first glance at least for me, I thought it looked like a lot of micro-managing seeing as one had up to nine characters to take care of in one fight. But it’s pretty streamlined and a whole lot of fun.

The basics, are as any other rpg, where you have a health bar and a mana bar. You will find that in Atlantica to, but you also have something called action points. Action points are regenerated each turn and determines which of your mercenaries who will get to do stuff that turn. Only mercenaries with above 100 action points get to act, if you have more than five mercenaries with 100 action points, the five with the most amount of AP get to attack, heal or whatever you plan to do with them.

You got the options which you have probably seen if you have played other turn-based games to stand guard on your turn instead of attacking or just pass your turn over to the opponent.

You can have up to 8 mercenaries, plus your main character in a fight where they are place in a 3×3 grid. Basically what you wanna do here is have three tank type classes up front, like swordsmen or spearmen and you would want to tuck away the mercenaries with the weakest defense all the way in the back, which is really simple logic so I wont go into more detail on that.

As you level your character further and go deeper into the game new types of mercenaries unlock and it seems like there is really a whole lot to do, just to read up on what kind of mercenaries you would want for your particular set up.

I would also like to talk a little about the item mall. In the beginning of the game you’ll get a whole lot of licenses as quest rewards. These licenses do stuff like, let you teleport back and forth between cities you have visited or show the remaining health of enemies in combat. As clever made as Atlantica is, they let you try out a whole lot of this stuff which i think is really nice.

You can also buy different boxes, which when you retrieve them in game and open randomly contains one thing. It can be a mount or different scrolls. All of these boxes have different themes, there are boxes for vanity clothes and boxes for different mounts.

All-in-all I think it’s a really good game and like I’ve said before, people really have no excuse not to try it out because it’s free.

So go do it already!


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This is part 01 of my look into Atlantica online. In this part I will cover a lot of community stuff. In part 02 I will take closer look into the combat system and mercenaries.

I’ve been playing Atlantica for one week now and have reached level 41, so here is a more in-depth look into the game, since I barely scratched the surface on it with my last post about it.

The character creation screen is very basic, you choose gender, name and have a couple face and haircuts to chose from, nothing much. But it really doesn’t matter since you’re gonna have at max 9 people to look at anyway, to

Starting zone questgiver

Starting zone questgiver

customize your character in every single way just isn’t part of this game.

The first few levels takes you trough tutorials that will teach you the basic of the combat system, tell you about mercenaries and everything else you need to know to start. When you’re done with that, you get to enter the ‘real’ world.

Even in the mid levels you will recieve quests that teaches you stuff about the crafting system, upgrading mercenaries, using the market(auction house) and much more.

The first thing I noticed, how tight the community seemed to be. Actually, the first thing that happened to me as I logged in with my newly created Archer, a ranged class(doh!) which has silence as a special ability, was that a red little gift-package blinked in the lower right corner of the screen. I clicked the package and received a gift from a player at lvl 95. After I received the gift a dialogue window pops up where it asks me to send my thanks to the player. So in the window I write “Thanks!” and doesn’t really think of it anymore. After a while I receive a whisper from the player saying that I’m welcome and he asks me if I have a mentor yet. And I’m like “Wut?”…

So there’s a system where one high leveled character takes on the role as a mentor for beginners in the game with different sorts of rewards, so in the matter of one minute into the game, I’ve made friends with a high leveled player

The Market

The Market

who will answer all kinds of questions I have about the game.

The game focuses a lot on guilds, for example, guilds control all the different towns in the world. Let’s say that Guild #1 rules Town #1. The benefit of this is, that, whenever someone uses the market or the bank or anything in town that costs money, a certain tax goes directly in to the guilds pocket. There is also Guild Dungeons which you explore as a guild.

The step above guilds is nations, which is like a guild for guilds, with nation dungeons to match. Since I’m only lvl 41 though, I haven’t had the chance to really try guild dungeons or nation dungeons out, since I’m to low level.

There is a main quest line going trough the game with the occasional side quest. Basically the main quest line is you visit places some historical, some mythical and some entirely made up where problems have risen and you as the brave hero you are together with your mercenaries and figure out whats wrong. These dungeons often end with a boss, which you gotta defeat yourself, can’t do it in a party. There is also something called Shadow Dungeons, which is dungeons with harder mobs where a party is recommended. An example of this is the quest you get at level 18 which in the end gives you the ability to recruit the Monk mercenary. The boss you have to defeat is in this shadow dungeon.

If you don’t have a party to hack and slash your way into the shadow dungeon with, there is a scroll called Scroll of Bewitching, which lets you take command of mobs inside the shadow dungeon so you will be able to solo them which is nice.

There is a whole lot of crafting that can be done, from armors to medicine to crystals that you use for a whole lot of stuff. The crafting system is really basic, where you earn skill points for creating stuff. When you’ve acquired enough skill points to advance to the next level you can go find an npc that will teach it to you or better yet, a high-leveled player who has become an artisan in that specific profession can teach it to you which is really cool. To craft an item, you get a progress bar, which goes forward as you win fights against mobs. That’s also a very cool take on the whole crafting thing.

That’s it for this part, in the next, I will take a look at combat and mercenaries!

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