Archive for the ‘General MMO-talk’ Category

I’ve not been posting for a while, mainly because I haven’t had a clue about what to write. Tried dealing with my WoW-burnout. Which is a strange burnout, because I feel that I wanna play WoW but I dont wanna play on any of the characters that I have.

I’ve been leveling a mage lately which is really fun, even though it’s only about lvl 22. The other day I helped my little sister get som gear from normal ToC as she now is playing a feral druid tank.

I’ve also been trying out Battlefield Heroes which I found to be a whole lot of fun. I was a really big fan of BF 1942 way back when and it’s really the only fps I’ve bothered playing more than a couple of hours. I have a problem with newer FPS games for some reason they make me feel sick and dizzy. Probably, when I need my PvP fix I will head to this game instead of the PvP in WoW which of course has its fun but I often find the PvP side of the game to be poorly planned and unbalanced.

Wonderking is heading into it’s third closed beta phase so I will probably log into that to check it out since it’s my 2D-mmo of choice. Earth Eternal is a browser based game which I talked about before which is heading into open beta and it has over 20 playable races. So probably gonna check that out to.

Last but not least I will try to get some more guides up since they are my main way of getting visitors. I will probably do something rather easy soon, like a Death Knight guide. I also have a rough idea on a post about raiding in Wrath of the Lich King.


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Dragonica? Fun!

Have you ever played MapleStory? Have you ever wondered what would happen if MapleStory smoked PCP? Chances are you would come up with Dragonica. A fast-paced side scrolling arcade mmorpg.

Dragonica with one word is fun. This is the one mmo I have stuck with, together with WoW, since I started playing it in June. I nearly don’t play with it as much as I did then do, since WoW is taking up a whole lot of my time. If someone asked me to recommend and mmorpg. I would ask them if they want fast-paced fun arcade like combat or a little deeper more tactical combat. If they wanted the first I would recommend Dragonica and for the second I would recommend Atlantica.

I mean one of the first skills you acquire as a Warrior in Dragonica is a giant hammer to smash your foes to oblivion with. And it’s all done in a neat little package with really nice visuals, the only bad thing about the graphics is that engine seems poorly optimized.

But it is indeed a fun game and if you try it chances are you’ll be staring at the combo meter to your left trying to pull off a big one as possible. One fun litte thing with the combo meter is that you can get up to 1.5 more experience from killing mobs by pulling big combos.

As for the item shop I haven’t tried that one out. I’ve played up to level 31 and I still haven’t felt the need to go for the item mall anything but I guess you could get some xp-potions from there or just fashion items like in every other f2p+item mall games.

There are four classes you can choose from in dragonica, Warrior, Magician, Thief and Archer. At level 20 you get to specialize the classes similar to Maplestory. Your warrior can chose to go the knight-route which is the tank and gladiator which is more of a dps-type class. Magicians becomes either monk or battlemage. Monks will serve as the healing class and battlemage is your standard dps-nuker.

Archers can chose to be either an arbalist or pathfinder. If grenades, machine guns, missile launchers and crossbows is your coup of tea I would suggest the arbalist. Whereas the pathfinder is more of a traditional fantasy mmo ranger. Thiefs will evolve into Jester’s or Assassins.

Jesters uses claws as  a weapon and Assassins is the more stealthy class of the two as I understand it.

It should also be mentioned that your class evolves further when you hit level 40. One more thing is that I played my mage to level 31 soloing a lot of the mission maps you can do so they are not that hard to do. In all of the mission maps you get a grade ranging from F to S. S is the best followed by ABCDEF. In the early levels its pretty easy to get good grades solo but it becomes harder as you go deeper into the game. So to get a good grade you would probably want a party. By the way good grades means better loot and experience.

Another nice thing about leveling in Dragonica is that when you group with people that you also have on your friend-list you accumulate friend points which you can turn in later on at an NPC for even more experience.

All-in-all a very fun game that I would recommend you to try out!

Dragonica Europe.

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This is sort of a continuation of this post. So feel free to read it before this one. In that post I talked about how the releasing of loads of mmo’s saturated the market. Another negative thing with loads of MMOs is that all of them get a smaller player base than they would have if there was only a handful of MMOs on the market.

Sometimes even the player base is smaller than the amount of players a game is aimed at having the result is that the game can’t really be enjoyed.  It’s pretty logic that if you have 10 players playing a game that is made for maybe 100 people the experience is gonna lack.

So the ‘survival of the fittest’ isn’t necessarily a logic you can apply to mmo’s. Since there may be a lot of games that are more than strong enough to survive given the right circumstances but can’t since no one is playing them. This works the other way around to, since there could be a bad MMO that has a gigantic company running it, thus it’s given great advertising and gets a big player base and I believe that if you play MMOs long enough no matter how bad they are you will stick to them just because it’s a pain to start over in a new MMO with crafting, gearing, leveling and getting money.

This is where the mmo-market also differs from the regular game-market, because no matter what in regular gaming your almost certain at some point to hit a brick wall where you feel there is nothing more to accomplish in the game. This is where you throw the game away and buy a new one, that market isn’t as easy to over saturate as the mmo-branch of the market. Single player games are not made to have you stick around for a long time, in fact, game companies wouldn’t want you to. Imagine a single player game that never ends, that you never get tired of, there is always something new to do. Then you wouldn’t buy any new game. That is almost the exact opposite of what mmo creators want. They want you to stick around for as long as they possibly can hold you.

Also, there is the player based bias against F2P games. Many players feel that if a game is free, then it’s going to suck which in many cases is true and as in equally many cases is false, I don’t think it’s the monthly fee of the game that determines if it’s good or not. But many people dont understand or aren’t willing to understand that.

Take a game like Atlantica that is very, very well done. Most gamers won’t experience just because of the bias against F2P-games. But with the constant flood of low-budget games needles like Atlantica are very easily lost in the haystack.

Now Atlantica has a very stable playerbase so this is not a title in danger. But there isn’t an unlimited amount of players. Imagine that when Atlantica came out 1,000,000 players jumped ship from World of Warcraft to Atlantica because it’s a great game. What happens when a new game is released, well, maybe 10o,ooo jumps ship from Atlantica and 1,000,000 more players from WoW jumps the ship to this new game. So for every game the player base of every game gets thinned out to the point where there isn’t enough players for a game to be enjoyable. Meaning you wont find players to raid or do instances with. One easy thing to do in that case is to send a game away saying that it sucks just because it doesn’t have enough players.

That’s why MMO’s that has the potential to be great sometimes really suck. Not because of poor development or anything else at the game side of things but on the player side.

Not that I think that the whole MMO market is gonna crash and all games will disappear but when the market reaches a certain point a lot of MMOs is going to have to close its doors because the players wont have the time nor the money to keep up with the market.

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Last night, I took my first steps into Ulduar as a tanking Warrior and it was fun. Got hold of new bracers, tanking legs, stormedge and a thrown weapon for my dps-spec. It was nothing new though, nothing really that hard as we only did the normal modes for all bosses except some nice tries on Thorim hard mode, but we didn’t really power trough.

It was fun though, but I’m really burnt out on raiding, even though I did it with a fresh character so to speak, it wasn’t as much fun as it used to be.

I started up a druid on sunday as I got hold of the heirloom chest. It’s not the first time though, I’ve had a druid up to lvl 26. But now I feel I wanna quest trough the old content one more time before it gets taken away from us. Which I feel is a good thing.

Dungeon Fighter online is scheduled for open beta next week and if you’re like me you’ve already been over there to get your early beta key. On the other hand if you’re not like me you probably don’t know what I’m talking about, well let me fill you in then. Dungeon Fighter is a new side scrolling arcade style mmorpg from Nexon, the makers of the highly successful and highly grindy f2p MMO maplestory.

Sadly, I missed out on the closed beta of Dungeon Fighter but I’m really looking forward to the open one. It seems fast paced and I like the old school graphics, plus I think I’ve got a little bit of Nexoncash left since I tried out maplestory so maybe I can buy me something fun in there instead. It launches next Tuesday I think so go get it already!

Now blizzard, please let me get past the Authenticating… window in WoW so I can do some inscription research will you?

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Anybody checked out the new “mmo” Crimecraft yet? I checked out a gameplay video of it over at Giant Bomb. And I’ve got to say it feels ridicoulus. The idea itself, the concept, sounds pretty cool. You play this criminal that do criminal stuff, like shooting stuff, maybe rob banks, be a gangster you know.

To begin with, if you check the movie out, you’ll see the guy running around in a city, with huge ads for different clothing brands and stuff exactly everywhere. By the looks of the gameworld alone, one would think, ohh, its free to play, so they’ve got a lot of ads. If it indeed would’ve been a f2p, I would have no problem with the ads whatsoever. But get this, you’ve got to buy the game for a one time fee, $49,99. That to would’ve actually been okey I could stand the ads, even for that. But then again I’m a very reasonable, tolerant person.

After you’ve bought the game, there is a premium version you can subscribe to for a “low monthly fee” of $9,99. So we’re cool right? I mean thats just like World of Warcraft, you buy it, then pay a monthly, except for ads everywhere. Well, let me stop you right there. If you google Crimecraft this is what it says “Crimecraft is a persistent world next-gen Shooter (PWNS) that combines the best aspects of a shooter and a MMORPG”. You know what, the whole thing is instanced. You’ve got a zone, where a bunch of people hang out but we’re you really can’t do stuff except craft, chat and buy cool clothes. Then, if you want some real action, you’re gonna get it with a maximum 16 player at the time.

For those of you that don’t know, mmorpg stands for, massively multiplayer online role-playing game. And is defined by wikipedia as “a genre of computer role-playing games in which a very large number of players interact with one another within a virtual game world.” Which according to Vogster Entertainment appears to be 16 people.

So in comparison to WoW up to this point, what do you get. You get a truckload of ads, and you get to play online with 16 people at the time. For a one time payment of $49,99 and a monthly fee of $9,99. On top of that, there is an Item Mall. What you say? Yeah, when you’ve scuffed up the money for the game, payed the monthly fee, you’ve got to pay more money for an in-game currency.

Good work, I haven’t even tried the game out yet. But I don’t really feel the urge to do it either. What you pay for is to play a shooter online with 15 other people, like any other shooter out there. Watch the video, it doesn’t look exactly ground breaking.

Nah, I’m saving my $49,99 for a real MMO instead. If you put your points in this, you really are stupid!

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So, whats up for the weekend? If you’re not tired of grinding triumph and conquest badges there’s always heroics to do in World of Warcraft.

Aion goes in to open beta, you can check that out!

Another MMO that has reached it’s closed beta stage is Earth Eternal, which I’m going to at least log in and check out, because of the fact that you can play cute furry animals. The CB is only live a couple of hours on Thursday, Saturday and Sunday and it’s based in north America so the hours is gonna be a little bit of for you European players.

If you feel like checking in out, head over to Massively for beta keys.

If that doesn’t float your boat, maybe you should try out Atlantica… I’m not gonna stop whining about it until atleast the whole internet has one account!

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Blizzard! Fix your heroic-daily random generator please! Last week, I ran 3 or 4 Old Kingdom… And the only fun thing about that instance is that the final boss sounds like a dockworker from Baltimore. And if those damn tanking bracers could drop, well, it would be nice, but they’re not.

Today it’s Nexus. Do they have a policy about running boring instances? In two weeks, there’s been one fun instance and that was The Culling of Strat. I’m just saying, with Ulduar now and The Old kingdom all the time. Does Blizzard want their players to go insane for real? because it’s gonna happen soon if someone doesn’t put an end to this.

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