Posts Tagged ‘Icecrown Citadel’

So, patch 3.3 has finally arrived. All I can say is that I think is great. The new instances and the new raid is really well done and the new dungeon finder kicks ass.

I’ve been able to accomplish a lot the past two days. One thing I haven’t accomplish though is making more money as I’ve been getting gear on my Shaman and Warrior that need enchants and gems. Yesterday my guild went into Icecrown Citadel and we managed to take a look at the four bosses that are in there at the moment.

The hardest boss feels like Lord Marrowgar since it demands that your tanks are well-coordinated with each other and that the rest of the raid are able to move out of fire and dps spikes when they appear. Healers will also have something do to all the time so there aint no time at all to slack. Every 1.5 seconds Marrowgar cleaves the two tanks for about 30k damage split between the two. From the first boss you can really feel the hard sting of the “Chill of the throne”-debuff which decreases your chance to dodge by 20%. For me personally I go from 28% down to 8 that is a lot.

After some tries though and getting our tactic correct we managed to bring him down. The second boss is Lady Deathwhisper and she was kind of weak. At the start of the fight, she puts up a mana shield which dps has to burn down while alternating to dpsing adds that spawn after that it’s a tank and spank fight really. She puts a debuff on tanks which decreases threat generated by 100% once it reaches five stacks when that happens you just switch tanks. I can’t really tell since I’m a tank but it feels like healing was much more intensive at the first boss.

We needed one try to figure out how the adds she spawned would act and at the second try she went down with no problems.

The third fight in the instance was really awesome. Mainly because everyone in the raid gets a couple of jetpacks to jump around with. 😉

This is the gunship battle, in which, as horde you are fighting the alliance gunship. You know, the ones that fly around in Icecrown. On this fight two people will man cannons which they use to nuke down the other ship while one group of people are fighting on the alliance ship and another group is fighting adds that spawn on our own ship. The tank that’s on the alliance ship will mainly tank the commander. He puts a buff on himself that increases damage so every once in a while the group on the alliance ship will have to jump back to the hordeship waiting for the buff to fall off. Every 25% of the alliance ships health a mob will spawn that freezes up the horde cannons this mob needs to be nuked down fairly fast so that the two people manning the cannons can keep dpsing the ship.

On the horde ship where I was stationed during the fight you just tank and nuke down adds that spawn on the ship with the help from Saurfang. Nothing really hard there. It took us about five tries I think before we got everything right.

The last fight in this wing is Saurfang’s son. This fight is basically about him generating blood points and is pretty much a dps race seeing as he gets more dangerous the more blood points he generates so the faster he dies the better. Hmm, I wonder which boss in any raid you can’t apply that logic to though. Anyway, he puts a debuff on one tank which makes him generate blood points every time he hits that tank so when the debuff is up, tank switch. He also has some AoE-damage which generates blood points which means people should not be standing to close to each other.

Adds will spawn during the fight which should be kited around and killed by range as fast as possible because if they hit anyone they will generate blood points for Saurfang. When Saurfangs pool of blood points reaches a 100. He will put a Mark of the Fallen champion on a random player in the raid which is basically a dot and blood point generator. This is why you wanna burn him down fast, because more marks means more stress on healing and more blood points which means more marks coming out faster.

We only had time for two tries on this encounter but I’m sure we will take him down on sunday.

So what do I think? Well, the fights was a whole lot of fun and had some really exciting mechanics. I don’t know about the gating though, for guilds that aren’t maybe as good as mine is it won’t probably matter. But if we clear the whole thing in one lookout and there’s no hard modes to try I don’t know. We’ll just have to wait and see what happens. I don’t think that I will grow tired of this instance as fast as I did with Trial of the crusader anyways, since this one is so much more beautiful.

In fact, this is blizzard at it’s best. The only thing I have to complain about in this first wing was that the shipfight bugged, so when it was finished the ones that took care of the adds on the horde ship couldn’t leave it. And our Master looter couldn’t get to the loot which was on the horde ship but that will get fixed.

Sadly, I took no screenshots at all. So that will have to wait until next week.

Sometime during this weekend or next week I’ll have a post up about my opinions on the Dungeon Finder and the new 5-mans.


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